Everything that uses ffmpeg doesn't work, Videos, Mp3 and such. For Audio I recommend ogg or opus. For Images webp or png, jpeg might work.mp3 randomly causes issues when playing them in games. crashes/freezing, etc. Also as Simon says ( ), you shouldn't use mp3 because they require licenses to use them. Better off using ogg or opus which are both open source/open container formats that you can use both commercially & non-commerically without a license.
IE11 has no support for the Web Audio library:
http://caniuse.com/#feat=audio-api
Seems there is a problem with the audio in Chrome, have to check on it:
panner.setVelocity is not a function
@wischnik: I'll look into it, maybe mp3 is not on the list of file types, then I'll add it. But remember that you shouldn't use mp3 because of licenses.
Everything that uses ffmpeg doesn't work, Videos, Mp3 and such. For Audio I recommend ogg or opus. For Images webp or png, jpeg might work.mp3 randomly causes issues when playing them in games. crashes/freezing, etc. Also as Simon says ( ), you shouldn't use mp3 because they require licenses to use them. Better off using ogg or opus which are both open source/open container formats that you can use both commercially & non-commerically without a license.
IE11 has no support for the Web Audio library:
http://caniuse.com/#feat=audio-api
Seems there is a problem with the audio in Chrome, have to check on it:
panner.setVelocity is not a function
@wischnik: I'll look into it, maybe mp3 is not on the list of file types, then I'll add it. But remember that you shouldn't use mp3 because of licenses.
To begin with - it's not the most efficient format, just most popular.But thats why consumer tools can handle only MS-wav and mp3 in most cases. My Tascam recorder gives me the choice between wav and mp3 (which is horrible quality), so I need a tool to convert wav into ogg. But doesn't matter - ogg is ok. Sometimes there are problems on (older) tablets or smartphones, which can't play ogg-files.