thats weird. I'll try to readd the image or recreate the object... maybe there went something wrong while upgrading from 4.x to 5did you notice the bug i mentioned where a 60% transparent png image (the object is 100% visible. The image itself has alpha transparence) gets wrong rendered abve a similar looking sprite (no alpha) below?I used transparent images, with alpha masks or full size semitransparent alphas, no problems. Example with 60 percent alpha.While this is not game breaking, its really annoying since vs5rc0
I think, it's related to OS differences, because they render bit differently (Win, Mac), or it's something with brightness or other settings in game project?How to Replicate: When using a one color alpha transparent image on a background with the same color but no alpha the problem is most significant.
I don't think so... as mentioned (did i?) this works without issues in 4.2.5I think, it's related to OS differences, because they render bit differently (Win, Mac), or it's something with brightness or other settings in game project?How to Replicate: When using a one color alpha transparent image on a background with the same color but no alpha the problem is most significant.
Works as supposed, if just tossing them to the scene. Make a screenshot with wrong and correct behavior and post here.Also i use it inside an interface. Both image holding "objects" are action area buttons:
It overlays "disabled" elements in my settings menu. When e.g game runs fullscreen you are not able to set the window resolution. In my example screens you are not able to change the speech audio when speech is disabled.What do you need the transparency for?Another thought, you could set the object visibility via Visionaire?