To begin with - it's not the most efficient format, just most popular.But thats why consumer tools can handle only MS-wav and mp3 in most cases. My Tascam recorder gives me the choice between wav and mp3 (which is horrible quality), so I need a tool to convert wav into ogg. But doesn't matter - ogg is ok. Sometimes there are problems on (older) tablets or smartphones, which can't play ogg-files.
Why would you want to use wav files? They have massive filesizes which isn't great for optimization. Same with png image files.
I highly recommend converting as you go. Takes seconds to convert images to webp with XnConvert & hardly any time at all to covert sound files to OGG with Audacity. Both programs are 100% free & easy to use.
There are no urgent bugs, so I will be back to developing features.did you notice the bug i mentioned where a 60% transparent png image (the object is 100% visible. The image itself has alpha transparence) gets wrong rendered abve a similar looking sprite (no alpha) below?
did you notice the bug i mentioned where a 60% transparent png image (the object is 100% visible. The image itself has alpha transparence) gets wrong rendered abve a similar looking sprite (no alpha) below?I used transparent images, with alpha masks or full size semitransparent alphas, no problems. Example with 60 percent alpha.While this is not game breaking, its really annoying since vs5rc0
thats weird. I'll try to readd the image or recreate the object... maybe there went something wrong while upgrading from 4.x to 5did you notice the bug i mentioned where a 60% transparent png image (the object is 100% visible. The image itself has alpha transparence) gets wrong rendered abve a similar looking sprite (no alpha) below?I used transparent images, with alpha masks or full size semitransparent alphas, no problems. Example with 60 percent alpha.While this is not game breaking, its really annoying since vs5rc0