Did you know that none of the successful daedalic games has a character rotation?
Because Daedalic use cartoon/hand-drawn style => so they don't need smooth turns obviously.
Not even Stasis has one.
And it hurted Stasis. Even there is a small character, you can see those unnaturally crampy movements when character turns. And If I'm not mistaken, Pyke wanted to have turns in his game - by he simply couldn't because you guys still haven't figure out how to do it technically.
And I believe almost no one here is going to create a realistic adventure game at the moment.
Akcay Karaazmak is working on realistic game. I would like to create a realistic adventure game. But for this moment - I can't. Same as Pyke couldn't. Maybe I should do it as first person game or I should learn Unity. I don't know. And I understand you guys won't take your time and make realistic turns because only one or two people wants it. But I remember there were at least 5 people on this forum in the past who wanted character rotation as well (I remember one guy actually wrote very long script with little cars). Those memebers are no longer here - which is interesting
. Maybe they wanted to do realistic adventure games but they simply cannot.
Today, little kids are learning 3D animation. You can't possibly think that in the future, majority will be making cartoon adventure like Daedalic.
for sure we want to create a solution for a better and more realistic walkcycle. We're at it...
Good, thanks. Let's hope