Dialogue Area ignored

  • #1, von basilikumDonnerstag, 29. August, 10:58 Uhr vor 3 Wochen
    Hello!
    I am fairly new to Visionaire Studio 5, but with the help of this Forum, the Wiki, and the two available tutorial series on Youtube I figured most of it out.

    However, I stumbled over a problem which I could not solve with the resources mentioned above.
    When setting up a dialogue, I also set up the dialogue area for the controllable character. The dialogue-options recognizes changes of the dialogue area on the y-axes, but not on the x. Meaning, if I move the text-field a little bit more into the scene (x-axes) the dialogue sticks to the left side of the screen. (It simply becomes unclickable.)
    It wouldn't pose too much of a problem, if there would be at least one or two pixels between text and the immediate end of the screen. But since that isn’t the case, it looks really ugly and unintentional.

    In both the YT tutorials and template games on the Visionaire Website, this does not appear to be a problem. And since there are so few configurations (without diverting to Lua) I am a bit at a loss.

    Any help is appreciated.
    (Answers in german are also possible smile )

    Neuling

    2 Posts


  • #2, von afrlmeDonnerstag, 29. August, 15:35 Uhr vor 3 Wochen
    I believe it is probably a bug introduced with the recent update that introduced the option to align the dialog options. There's a bug with that too at the minute because no matter which alignment you specify the interaction polygon for the text remains where it would be if the text was left aligned. Hopefully it should be fixed in the next update - whenever that will be.

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  • #3, von basilikumFreitag, 30. August, 21:35 Uhr vor 2 Wochen
    @afrlme Thank you for the information!

    Neuling

    2 Posts

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