local items
function scaleItem()
items = game.CurrentCharacter.Items
for i =1, #items do
	if game.CurrentObject:getName() == items[i]:getName() then
		if  ActiveAnimations[items[i]:getName()].AnimationCurrentSpriteIndex < 4 then	
			setAnimFrames(items[i]:getName(), 1, 5)
		else
			setAnimFrames(items[i]:getName(), 5, 5)
		end
	else
		if ActiveAnimations[items[i]:getName()].AnimationCurrentSpriteIndex > 0 then
			ActiveAnimations[items[i]:getName()].PlayOppositeDirection = true
			setAnimFrames(items[i]:getName(), 1, 5)	
		else
			ActiveAnimations[items[i]:getName()].PlayOppositeDirection = false
			setAnimFrames(items[i]:getName(), 1, 1)
		end	
	end
end
end