Well the idea is to drop an item from hero inventory to the table, then move object to position above other image (to simulate the other character inventory).
You can see what i´m trying to do in the follow video:
http://screencast.com/t/htoiqXotmActions applied to table object are in the screenshot below (ss2.png).
The difference to what you saw, is that i don´t want to use the "Move object" action on table because i don´t know what object will be dragged, and the idea is to call a script that process this movement getting the dragged object.
As you can see in the "Item dropped" execution type, i have a simple script just to print the object name
print(game.UsedItem:getName())
This script is the first action to be called, and the value is empty.
Are you dragging it to something in the scene or another inventory slot?
I´m dragging to another object in the scene (the table).
By the way I see you are using a tail app for your message, is it any good?
Yes, this is Bare Tail Pro which is a payed version provided by the company where i work, but you also have a free version or a demo trial of pro version if you are willing to test.
You want to drag move the scene object without placing it in your inventory first?
No, i wan´t to me the scene object from the inventory.
Thanks mate.