Skipping text during cutscenes

  • #20, z brut69Tuesday, 12. July 2016, 19:39 hodinky 8 years ago
    I don't mind sending you the ved but later please once I have it fin for a pro view if you can share your thought one the final output as now as you can see it is quite buggy

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  • #21, z afrlmeTuesday, 12. July 2016, 19:52 hodinky 8 years ago
    Ok, happy to hear you managed to come up with a solution. Strange that adding a new display text fixes it though.

    Quick question: are you wanting to allow the player to be able to skip the cut-scenes with the ESC key? If not then replace the begin/end cutscene actions for hide/show cursor actions. wink

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  • #22, z brut69Wednesday, 13. July 2016, 11:15 hodinky 8 years ago
    I tried that (you can see it in the image I attached earlier) but after a change of scene ... the mouse curse re-appears

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  • #23, z afrlmeWednesday, 13. July 2016, 14:17 hodinky 8 years ago
    Think that's to do with cutscene action parts. For a cutscene I wanted to kill interactivity entirely, so I wrapped an action block in show/hide cursor action parts, however I wrap each display text inside of begin/end cutscene actions to prevent left click skipping of text, but to allow all text to be skipped with ESC key, but for some reason when I did that & when you end the cutscene it also ends the hide/show cursor action too, which means the cursor was shown & the player could interact again.

    P.S: you can execute multiple instances of hide cursor actions without having to worry about getting an error due to not ending them, unlike with the cutscene actions as they require you to wrap the being & end cutscene actions inside of the same action block.

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