#23, z afrlmeWednesday, 13. July 2016, 14:17 hodinky 8 years ago
Think that's to do with cutscene action parts. For a cutscene I wanted to kill interactivity entirely, so I wrapped an action block in show/hide cursor action parts, however I wrap each display text inside of begin/end cutscene actions to prevent left click skipping of text, but to allow all text to be skipped with ESC key, but for some reason when I did that & when you end the cutscene it also ends the hide/show cursor action too, which means the cursor was shown & the player could interact again.
P.S: you can execute multiple instances of hide cursor actions without having to worry about getting an error due to not ending them, unlike with the cutscene actions as they require you to wrap the being & end cutscene actions inside of the same action block.