Skipping text during cutscenes

  • #10, z ElobranieTuesday, 12. July 2016, 14:13 hodinky 8 years ago
    wink wink wink

    Bažant

    1 Posts


  • #11, z afrlmeTuesday, 12. July 2016, 14:19 hodinky 8 years ago
    Move the begin cutscene after the change scene action part. Ideally they should only be triggered & ended in the same scene or as I said, use hide / show cursor actions found under miscellaneous as you can use them between multiple scenes without issue.

    P.S: quick note: technically the texts will still be skippable; actually anything you include inside of the begin|end cutscene action parts will be skippable, which also includes any conditions or values, etc that you change during cutscenes.

    If you still can't sort it out before too long, then feel free to send me the ved & resource files & I'll take a look.

    Imperátor

    7285 Posts

  • #12, z sebastianTuesday, 12. July 2016, 14:31 hodinky 8 years ago
    You could do a workaround by disabling all key and mouse interactions via a lua hook...
    If you want i can look it up this evening because right now i dont have access to my project.

    Kapitán

    2346 Posts

  • #13, z afrlmeTuesday, 12. July 2016, 15:05 hodinky 8 years ago
    You can't exactly disable left click. I believe the issue is due to assigning a begin cutscene action just before changing to a new scene. They should only be used inside of the active scene.

    About the most you can do with Lua is disable key input, but you can do that with the hide / show cursor action parts too.

    @ Elobranie: I don't get what the triple wink-smile is for, but whatever.

    Imperátor

    7285 Posts

  • #14, z sebastianTuesday, 12. July 2016, 15:50 hodinky 8 years ago
    Wait... Hide cursor deactivates key input (like esc)?

    Kapitán

    2346 Posts

  • #15, z afrlmeTuesday, 12. July 2016, 16:11 hodinky 8 years ago
    Yeah. But not for videos, hence the Lua workaround with the key input event handler. It also used to disable mouse input too, but left click skipping is now available (4.x? something other) seeing as hide/show cursor is essentially an unskippable cutscene event.

    Imperátor

    7285 Posts

  • #16, z brut69Tuesday, 12. July 2016, 18:20 hodinky 8 years ago
    tried it... I am starting to loose my mind! It still doesn't work when I set a new cutscene after he changes scene

    -Begin cutscene
    bla
    -End cutscene
    change scene
    -Begin Cutscene
    bla2
    -end cutscene

    At bla 2 it skips and it even shows mouse cursor. It's driving me crazy

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  • #17, z brut69Tuesday, 12. July 2016, 18:26 hodinky 8 years ago
    I think I will end up recording the whole scene as a video and just making them watch the video. It will increase my game size by 50-100 mb but for the life of me I can't figure it out

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  • #18, z afrlmeTuesday, 12. July 2016, 19:06 hodinky 8 years ago
    Quick question: Why are you doing all the actions for the different scenes inside of a single action block to begin with?

    You really should be doing the relevant actions for each scene inside of an at begin of scene action block in each scene.

    Would you be willing to send me your ved & resource files so that I can take a quick look myself?

    Imperátor

    7285 Posts

  • #19, z brut69Tuesday, 12. July 2016, 19:39 hodinky 8 years ago
    Finally !
    When I did this it started working!
    I noticed that for some reason the first text that the character was saying was not centered on the character once he moved to the new scene. I added an empty text (see red box) and then continue as normal. That fixed it
    I think the parallel calling of the WalkingGroup for some reason it was messing it up (hence always during a change of scene)
    Give me by tonight or tomorrow morning and I will post the demo here just for you guys

    Now I am doing this solo now since the company backed out on this one but if the final version is good the I may get a contract full deal (cross fingers)

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  • #20, z brut69Tuesday, 12. July 2016, 19:39 hodinky 8 years ago
    I don't mind sending you the ved but later please once I have it fin for a pro view if you can share your thought one the final output as now as you can see it is quite buggy

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