Object stops responding to "move object to"

  • #10, z sebastianThursday, 14. July 2016, 23:28 hodinky 8 years ago
    Cool solution though.

    Kapitán

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  • #11, z afrlmeThursday, 14. July 2016, 23:47 hodinky 8 years ago
    If it works, it works! wink

    Imperátor

    7285 Posts

  • #12, z qamilloThursday, 14. July 2016, 23:55 hodinky 8 years ago
    If it works, it works! wink


    And the end of the day... sure, but I wanted something more sophisticated razz I still wonder what's wrong with "move to". Maybe I'll get it next time. And as I promised - I'll pack source files and publish them as some (silly) example of advanced menu with Read/Write script. smile

    Bažant

    21 Posts

  • #13, z afrlmeFriday, 15. July 2016, 03:07 hodinky 8 years ago
    Quick question: are you using multiple scenes for the main menu / options menu or are they all done on the same scene?

    Imperátor

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  • #14, z qamilloFriday, 15. July 2016, 09:19 hodinky 8 years ago
    I have multiple menu scenes, the structure looks like this:

    - Main menu
    -- Load & Save
    -- Settings
    --- Language
    -- Credits (not done yet)

    Apart from that, I also use menu/scenes for in-game menus:
    - Notebook - character stats
    - Notebook - encyclopedia
    - Notebook - help

    Bažant

    21 Posts

  • #15, z afrlmeFriday, 15. July 2016, 13:00 hodinky 8 years ago
    Hmm I wonder why move object to isn't working correctly when you call the action to update it at begin of scene. Strange.

    My method would have been to use animations (single frame infinite loop) & to update their positions with a single line of Lua script. If you defined the width of the movement area then updating the position would be as simple as calling a single function to update the position based on vol percentage which the function would calculate into x,y coordinates.

    Imperátor

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  • #16, z sebastianSunday, 17. July 2016, 19:58 hodinky 8 years ago
    I used animations instead of moving objects and its whole polygon areas. Also it is usable in interfaces by that which makes it more interesting for me to use "anywhere".
    The only downside of this is that you technically have to do more math and stuff instead of using predefined areas or percentage which can be chosen (0%,10%,20%,...)

    But I like how you solved your problem anyway grin

    kind regards
    Sebastian

    Kapitán

    2346 Posts