Not really sure that's a glitch. It's aligning itself to the point you clicked, but correcting itself because it can't go that way due to the way borders / paths that you have created. Typically way area tends to be one large area rather than bizarre shape. Did it still glitch out if you pressed inside of the way border? - I didn't notice if you'd click inside of the way border at any point in the video.Yes it's aligning but it should do that before showing that one frame sort of think ahead of time and just go around. It's nothing game breaking but it wouldn't fly with the regular QA as it keeps bugging me (: While it's not a typical shape i'm well within the rule set of Visionaire just being creative. Inside it's fine and even outside if the shape is rounded. Just showing the extreme case here.
Not really sure that's a glitch. It's aligning itself to the point you clicked, but correcting itself because it can't go that way due to the way borders / paths that you have created. Typically way area tends to be one large area rather than bizarre shape. Did it still glitch out if you pressed inside of the way border? - I didn't notice if you'd click inside of the way border at any point in the video.Yes it's aligning but it should do that before showing that one frame sort of think ahead of time and just go around. It's nothing game breaking but it wouldn't fly with the regular QA as it keeps bugging me (: While it's not a typical shape i'm well within the rule set of Visionaire just being creative. Inside it's fine and even outside if the shape is rounded. Just showing the extreme case here.edit: at the end there i click inside and it gets unstuck
what about creating 2 big squares? large square is the one where you want the character to be able to walk & a smaller square inside where you don't want the character to be able to walk? Don't know if it will make much difference though, but worth a try maybe?
ok ok... another method. Create 3 different way systems. Use action areas to change between them. This way you don't have that backwards C shape & instead mostly have a rectangle shape for each section.