
so no point in backing up. Tried developer console with no new revelations. Removing scaling from points changed nothing. But when making wayboarder wide open even without changing waypoints i get no glitching. So it's probably narrow and unusual wayboarder shape. Tried widening but keeping the bend and it didn't change anything. Something with obstacle calculation. I also managed to stuck character in one place somehow
I hope Simons will make this go away cause i have even more complicated stuff in mind. Could be as simple as changing a line of code but who knows im definetly not a programmer.Should still backup mate - at least to dropbox or an external hdd every day or few days. Better safe than sorry.you don't remember but i was the one that did the saving in later version manouver


Aye, I knew someone did, but didn't remember who specifically.Should still backup mate - at least to dropbox or an external hdd every day or few days. Better safe than sorry.you don't remember but i was the one that did the saving in later version manouver
Not really sure that's a glitch. It's aligning itself to the point you clicked, but correcting itself because it can't go that way due to the way borders / paths that you have created. Typically way area tends to be one large area rather than bizarre shape. Did it still glitch out if you pressed inside of the way border? - I didn't notice if you'd click inside of the way border at any point in the video.Yes it's aligning but it should do that before showing that one frame sort of think ahead of time and just go around. It's nothing game breaking but it wouldn't fly with the regular QA as it keeps bugging me (: While it's not a typical shape i'm well within the rule set of Visionaire just being creative. Inside it's fine and even outside if the shape is rounded. Just showing the extreme case here.