-- let's store a Visionaire Studio condition inside of a variable to use later on!
local cond = getObject('Conditions[condition_name]'):getBool(VValueCondition)
if cond then
print('Condition is true!')
else
print('Condition is false!')
end
-- let's store a Visionaire Studio condition inside of a variable to use later on!
local cond = getObjects('Conditions[condition_name]'):getBool(VValueCondition)
-- let's create a function which will print a positive statement!
function printPos()
print('Condition is true!')
end
-- let's create a function which will print a negative statement!
function printNeg()
print('Condition is false!')
end
-- let's query if the condition is true or false & call the required function for printing the message!
if cond == true then
printPos()
else
printNeg()
end
Ich hoffe einer von euch weiß bescheid
--*--
I hope one of you white people
Hey,
can you please help me with this Problem?
I want to have a grid, where objects can be placed.
I tried to program the following description, but i'm failed.:
(description, no program language)
Load the actually Curser position "y /100"
delete all after the ","
set variable "actualygrid"
Load the actually Curser position "x /100"
delete all after the ","
set variable "actualxgrid"
Set "Object0" to x = "actualxgrid*100" y = "actualygrid*100"
Can I program with this logic in Lua or Visionaire?
Or do I have to think different? (logic like a program in ST)
And is there any option to see the variables (Var1Bool = true or False bzw. Var2Int = 1343...usw) while the Game is running?
I'm sorry about my inability...
TOXIN
(I also hope you can understand my bad english)
Lua ist eine sehr einfach gehaltene Scriptsprache, welche gerade bei Spielen oder auch Engines häufig genutzt wird. Lua bietet eine sehr nahe C implementation und ist dazu sehr schnell
Wenn Du dich mit Visual Basic auskennst, wird Dir Lua anfangs zwar seltsam vorkommen, vergleiche es mit "php".