I've just started messing around with Visionaire, and was looking into Spine / Dragon Bones.
I was using Dragonbones' built-in "Sheep" sample object for testing
I found lebosteins posting to convert dragonbones objects to be compatible with the spine version that Visionaire supports.
However, I am seeing something weird: After importing the json into Visionaire, my left walk animation in Visionaire looks perfectly fine... But when I set the right walk animation to simply mirror the left, there is a problem: the bulk of the graphics are mirrored, except for the feet of the object, they are still pointing the original direction.
Left:
Any thoughts?
Since the object looks and behaves as expected when facing left, would this be a bug in Visionaire?