Hi!
I'm having a pixellated font in my game that is the default one, however, due to accessibility I would like to add another font that is more smoother, thus more readable for people with dyslexia or poor vision.
However, when I add that font to the game and display it, it comes out pixellated as well, and I believe the issue is that I have the checkbox "Activate pixel effect" and choose the "Nearest neighbor" as filter. Is there any way to write an LUA script that will make the font ignore these settings, but still have the game pixellated?