Yes its logical. But i didnt remember putting the chase-sequence in.Maybe it's because the npc wasn't on the scene at the time the action was executed or maybe it messes up when you change scene & needs to be manually deactivated/reactivated to work? It's not a feature I've had much cause to use yet.
Maybe it should be mentioned that the character didnt chase the protagonist, thats why i didnt think the problem was caused by a "is chased by" you can see that in the little video where i showcased the problem