Download Testplay Demo of Coma.

  • #10, z sebastianMonday, 29. February 2016, 08:18 hodinky 9 years ago
    Ill download it after i get home from work smile

    Kapitán

    2346 Posts


  • #11, z DamianoMonday, 29. February 2016, 23:29 hodinky 9 years ago
    first of all, tanks for the testplay afrlme!
    Ok got as far as the surreal music room. No idea what to do here really. It's hurting my noggin'! grin
    This is a tricky one.
    The elephant humms the melody to close the door. Its closed, but he´s paranoid so it summs it every now and then. If you point with the cursor (laserpointer) on him he humms the melody because he´s afraid of lasorpointers and of lots more wink . So if you now try to walk on the plates and try to play the same sequence as the elephant then you hear a click. you closed the closed door. if you then go the same sequence backwards you open it.
    I liked the Amiga trainer splash & chip music. Reminds me of the A600 I had when I was a lot younger. I had tons (100's) of games for it bought & pirated (back when it was only possible to buy pirated games from car boot sales).

    Same here smile I had an Amiga500, my father bought me one very cheap in the early 90s when PCs came on the market but still weren´t as powerfull as the good old Amiga. most of the games (also 100´s) were cracked. I liked the fact that people group together "demoscene" to use this medium in order to show their artistic skills like graffiti artists. mostly music and graphics were better than the games themselves.
    The background art is really nice. I'm not so keen on your new character design styles mind, but I think that's more of a personal preference kind of thing. I'm not right savvy on all that chibi, anime, manga, whatever stuff.
    hmm Since now I havent had much positive feedback for this new kind of style. but i hope there are more palyers out there who like this.  
    I also had issue with the elephant computer mini-game thing. I had no idea what I was supposed to do. Took me a couple of minutes to realize I needed to press the relevant arrow key when the slider entered the box on the left or the right. I don't know how you sorted out that puzzle (pure animation I'm guessing), but here's a quick tip: you could use a single animation frame & use the to() tweening function to move the animation to whatever position you want over x amount of time passed (in milliseconds) with easing. Inside of your arrow key events you would then just check if animation position is more than x & less than y to determine when to execute the required actions. Then again.. if your method works ok for you, then it works. smile
    I changed some things in the new version. i hope it´s more clear what´s to do there. and yes this mini-game was designed as a complicated animation-thing. smile I have to admit that i am very proud of it. it works smile
    The English translation is ok for the most part. Few phrasing issues here & there but nothing major. I understood for the most part.
    I couldnt afford a professional translatioin, so feel free to suggest improvements!
    There was a few instances of the character walking in front of / behind various scene objects that I don't think was supposed to happen. Mostly happened in the living room. The character ended up walking behind one of the cupboard doors - the one where you get the present from. You need to make sure that object / image is always drawn behind the character (object center of -1). The sofa, you should adjust the way border to prevent the character from walking too far into the foreground to prevent them walking through the arm rest of the sofa.
    fixed!
    Final point. I don't know if it was just my computer or if you intentionally set the mouse cursors to pulse & jitter like they do, they seemed to be vibrating irrationally. I'm glad I don't suffer from epilepsy as someone that does would probably be having a right field day. grin
    I like the funny jitter but maybe its not so important to recognize the cursor as a laserpointer with attachments. Usability goes over realism grin 
    Can't really comment on the story as I've not learned much about it from the tiny bit I've played.
    The end of the chapter should reveal one key moment of Elenoras past in form of a video. Its not integrated yet. But even then it stays misterious.
    Anyway... good luck with rest of demo / game. wink
    Thanks for your detailed critique! And yes, I hope to finish the game like i intended to!

    Bažant

    35 Posts

  • #12, z marvelMonday, 10. October 2016, 09:59 hodinky 8 years ago
    Any News on this? smile I wanted to play the demo again, but unfortunately the download is missing.

    Zabiják klíčů

    599 Posts

  • #13, z a-s-jMonday, 10. October 2016, 20:55 hodinky 8 years ago
    Ich würde es auch gerne mal testen. Die Grafiken sehen schon sehr gut aus

    Bažant

    21 Posts