#10, z afrlmeSunday, 08. May 2016, 12:20 hodinky 9 years ago
I was talking about buttons set to "command" type inside of the properties tab for each button.
You should only have one single interface that contains commands, because it can cause conflict issues as I recently reminded myself when I created some new interfaces for a mini-menu in-game & forgot to adjust their button type. It ended up messing up my interfaces & prevented them from being hidden or manipulated when I changed scene.