Thanks Cesar,
but the problem is that Visionaire crashes very often when I work on Way Action areas. So I find it easier to use the existing "called by other action".
I don't know why it wouldn't work? VS guys, any ideas?
Mmh ok... I absolutely don't understand the logic behind the teleportation process between the 2 scenes.....Action areas have 2 possible queries. Character enters action area & character leaves action area, just like mouse enters / leaves queries you can create for scene objects & characters, etc. When you teleport the character to a position inside of an action area that registers on character enter it seems you are triggering the character enters because the character has suddenly appeared inside of the action areas polygon shape you created. Personally I would have thought it would only get executed if character walked into it rather than being triggered when teleported too.
I am sending the character to a different scene object in a different scene = so why would it bother about the previous scene/way?
Of course I apreciate your help AFRLme, don't get me wrong.
It's a good thing that I can make it work when I use your method with a condition, and I would like to thank you for this. It's just that it's not very convenient to always create conditions to build every stage of the game, while there seems to be another easier logic. But nevermind, I'll do as you say if there's no other choice.
I'd be happy to get a better idea of the process of "teleporting the character into the action area that triggered the change to scene 2".
If someone who got it right could try to explain with other words (in French?), that'd be great
Thanks Cesar,
but the problem is that Visionaire crashes very often when I work on Way Action areas. So I find it easier to use the existing "called by other action".
There's a kind of bug with Action areas (in Way system):Thanks in advance, I hope someone has a simple solution.
When a character enters action area, it often happens that the list of actions is overridden by the action area activity.
I mean, for example, that using a "send character to position" will not work, and the character will stay stuck on current position.
I don't know how to explain the problem well, and maybe I don't understand well how it is supposed to work.
Long things short, here's a small sample scene made in V4.2.5 that reproduces the above issue:
http://bit.ly/2jEFo39
Run the ved project, then:
- leave first scene by walking to the left (using keyboard arrows)
- go to the bottom of the screen. It will display a text properly, but the character will not be "sent to position" where he should (check the list of action parts in editor)