Sorry, I own Silent Age but haven't gotten around to playing it yet, but let me see if I can wrap my head around what bing translated...
You are talking about a parallel dimension of sorts in which it's the same scene, but different because it's in another dimension/universe & you want to store the coordinates where the playable character is currently standing & then when you switch scene have the character in the exact same position? If that's the case then yes it's possible. You can store the coordinates with Lua script.
So, you could do something along the lines of...
1. execute a script >
char_pos = game.CurrentCharacter.Position
2. change scene "whatever the new scene is"
3. execute a script >
game.CurrentCharacter.Position = char_pos
You might want to update the position inside of an at begin of scene action instead or add a pause before updating the position if you are fading to the new scene rather than changing immediately.
Anyway, hope this helps.