-- iterate through all game interfaces & hide them
for i = 1, #(game.Interfaces) do
game.Interfaces[i].InterfaceVisible = false
end
-- iterate through all interfaces belonging to active character & hide them
for i = 1, #(game.CurrentCharacter.CharacterInterfaces) do
game.CurrentCharacter.CharacterInterfaces[i].InterfaceVisible = false
end
"hide all interfaces" always hides all interfaces, independent of the individual interface visibility. Internally it sets the field GameHideInterfaces in the data structure, which is also set when a cutscene is started.how do you unhide them again after you did "hide all interfaces" ?"hide all interfaces" is not the same as individually hiding interfaces.
with the same action part, just select Show instead of Hideah okay. My bad - I was misinterpreting something here^^