
isPointInsidePolygon({ x = object[i].x, y = object[i].y}, polygon)function isPolygonInsidePolygon(poly1, poly2)
  poly1 = game.CurrentScene.SceneObjects[poly1].ObjectPolygon
  poly2 = game.CurrentScene.SceneObjects[poly2].ObjectPolygon
  for i = 1, #poly1 do
    if isPointInsidePolygon({x = poly1[i].x, y = poly1[i].y}, poly2) then
      return true
    end
  end
   return false
endfunction sortPolygon(obj)
    local polygonTable = {}
    for i = 1, #obj.ObjectPolygon do
        table.insert(polygonTable, { x = obj.ObjectPolygon[i].x + obj.ObjectOffset.x, y = obj.ObjectPolygon[i].y + obj.ObjectOffset.y})
    end
  
    return polygonTable
endfunction isPolygonInsidePolygon(poly1, poly2)
    poly1 = sortPolygon(poly1)
    poly2 = sortPolygon(poly2)
    for i = 1, #poly1 do
        if isPointInsidePolygon({x = poly1[i].x, y = poly1[i].y}, poly2) then
            return true
        end
    end
    return false
endpolygons = {"OBJ_heart_01", "OBJ_heart_02", "OBJ_heart_03", "OBJ_heart_04", "OBJ_heart_05"}
function isPolygonInsidePolygons(polygons, object)
    for i = 1, #polygons do
        if isPolygonInsidePolygon(Objects[polygons[i]], object) then
            break
        end
    end
end
local polygonTable = {}