Hey folks,
I'm working on a trippy first-person point-and-click adventure game and it's about 80% done but I'm noticing that the text in the dialog options is getting messed up.
Generally what happens is that the first NPC you talk to displays the dialog options normally, but then those same dialog options replace what is displayed for all subsequent dialogs.
For instance, if the first dialog you start has the options "Open, Get, Leave" and the second dialog should have "Talk, Attack, Leave" the second dialog will instead say "Open, Get, Leave"
The options will behave normally when clicked (in this case, clicking Get will trigger the Attack reply)
Has anyone encountered this before? Is there an easy solution?