Glad that worked for you, and hopefully the dialog bug will be fixed soon.
(By the way: you have a typo in your intro text: "inspured" instead of "inspired")
Another typo, further in the game: "You drown the sea"
I do like the retro look of it.
Not sure if this is related to the dialog issue you mentioned, but there are definitely some mixups: With the pixies in the forest: Dialog shows "clean", when selected it says "attack"
"talk" -> "you attempt to talk "-> "you cannot get that"
the dog on the beach: "clean" -> "you attempt to get the hurdy gurdy"
(the goblin asked to be taken to the quicksand, but in the room with the quicksand there doesn't seem to be a way to drop him off? I did find the horse, who was hungry. It did not want to eat the carrot. It did eat the goblin.)
Room with enchanted dehumidifier: After 'looking' at it once (through dialog option "talk"), it started cycling through an animation into a series of brightly colored unrecognizable pixel blobs, and looking again it said "It's an echanted #item.name set to #?."