Hi BM,
thank you for your post. I appreciate your effort and your support for the project.
I like your rework of the plane-screen, the new colors and there are also some cool new details (the rope, exit writing,...),... On the other hand there are some details missing, like AFRLme and einzelkämpfer already said.
The Problem is: If we follow this way, we would need to overwork all Sprites (Open Doors, Open Hatch, Animations in the Windows, Front-Objects, etc.). If we do this in each room this would last up to 1-2 years ^^
In general it wasn't my plan to redraw all rooms from scratch and redo all animations and sprites. My plan was just to enlarge the sceneries to the new resolution and add some more details (like your rope in the screen). In that case we are able to keep all existing sprites, foreground-objects, animations and i also dont have to change basics in the programming of the game.
If we want to continue the work and stay course, this would be the most efficient way:1. Rooms with a lot of foreground-objects, sprites and animations: Just enlarge these sceneries and try to draw in the same style like the original images
2. Dont change general things like the place of objects or the main color of the scenery. If we dont do so, exsting sprites and animations won't fit anymore.
3. Screens without a lot of sprites or animation could be redrawn complete (i could tell you guys, which rooms that would be)
With 3-4 artists with your skill we could get this work done pretty soon. :o)