Speeding things up

  • #10, z afrlmeTuesday, 24. May 2022, 22:55 hodinky 2 years ago
    I don't think that's what I said. I said you can draw multiple object interaction polygons for the same scene object, like in my screenshot.

    I wouldn't go to the lengths you are wanting to go to - maybe if it was something important like you had to mouse over something a bunch of times to pretend that the player is stroking/patting/cleaning something maybe as a sort of mini-game, but I wouldn't be doing that for regular scene objects. I'd just create them as animations to begin with & either have a first frame with a long duration or use script inside of the first two frames to add a dynamic delay between it playing the first frame & the rest of the animation.

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  • #11, z nmvhThursday, 26. May 2022, 07:59 hodinky 2 years ago
    Sorry for misrepresenting your advice! I have some food for thought now, no doubt. Again, thanks a lot!

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