Hello.
I would like to make a moving object with a light source attached to it (like a UFO).
There is a working script from SimonS for a flashlight (it's very cool):
shaderActivateLighting(2)
shaderLamp(0, 0, {900,500,1}, {0,900,10}, {0.001,0.000001,0}, {0,0,0}, {1,1,1}, 1, 90, 0)
shaderLamp(1, 1, {1000,50,1}, {0,0,1}, {0.01,0.0,0.00001}, {0,0,0}, {1,1,1}, 1)
bind("light1", "lights[0].position", shaderPoint(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), 1))
bind("light1", "lights[0].targetpos", shaderPoint(inverty(cursor), 10))
bind("light1", "lights[1].position", shaderPoint(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), factor(dist(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200})), cursor), 10)))
but it works with the character.
Is it possible to do a similar thing for the scene object? Maybe someone has already done something similar? My knowledge is not enough for this.
Thank you.