Flashlight around the character circle style

  • #10, z nikos papaWednesday, 12. April 2017, 17:03 hodinky 8 years ago
    I've made it. I have another problem now. How we make mouse showing everywhere?. I mean show it into black screen

    You mean it's hidden because of the shader?

    Create a definition type script in the script section & include this line into it...
    game.ShaderExclude = eShaderExcludeInterfaces

    This will prevent text, cursors & interfaces from being affected by the shader. wink
    Awesome grin Thank you!!!
    What about dialogs? How can we change the color on hover (active).
    If is off topic I'll create a new one for asking that?

    Bažant

    25 Posts


  • #11, z afrlmeWednesday, 12. April 2017, 17:24 hodinky 8 years ago
    Check the properties tab of your main character. You can assign fonts to use for dialog selection active/inactive inside of the characters properties tab. You should assign custom font to npc "font" dropdown in npc character properties tab if you want their display text font to be a specific font.

    https://i.gyazo.com/ac5268ef5b3e3381ac43f73340650a63.png

    Yes I know it's not exactly the best example, but this is the section where you sort out fonts belonging to a character.

    Imperátor

    7285 Posts

  • #12, z nikos papaWednesday, 12. April 2017, 17:32 hodinky 8 years ago
    Check the properties tab of your main character. You can assign fonts to use for dialog selection active/inactive inside of the characters properties tab. You should assign custom font to npc "font" dropdown in npc character properties tab if you want their display text font to be a specific font.

    https://i.gyazo.com/ac5268ef5b3e3381ac43f73340650a63.png

    Yes I know it's not exactly the best example, but this is the section where you sort out fonts belonging to a character.
    Thanks so much for the help..!!
    I'll come back sure. For some help again!
    Have a nice day

    Bažant

    25 Posts