I can't try this now, but I remember I did it (I pressed ALL buttons on mouse and everywhere I could imagine...) and it didn't work. In 4.2.5 the scroll bars work fine., so I think, it's a bug.You can hold down the mouse scroll button to move the whole area around.
While there is many bug reports but not any updates yet .I don't really understand what you are saying, TinTin. We just released the beta, collect the bugs and fix them under high pressure. We just released the Beta 2 weeks ago. What do you expect? We are not a multi million dollar company with hundreds of programmers. Creating such kind of engine is complicated and exhausting.
Frankly, I think updates is similar to 4.x and so late and it's not good business for you. I need to export for test too as I lose time everyday . When is estimate time release full version ?
when will it be finally released?
I don't really understand what you are saying, TinTin. We just released the beta, collect the bugs and fix them under high pressure. We just released the Beta 2 weeks ago. What do you expect? We are not a multi million dollar company with hundreds of programmers. Creating such kind of engine is complicated and exhausting.Please let me more clear :We basically plan to release the final version 5.0 this month. In any case, even if it gets delayed slightly, it won't delay for months.
Please let me more clear :Hi Tin Tin,
As for as I know you had only three updates for VS 4.x . (4.1,4.2,4.25) and after that you closed it completely without any investigates to editor and ports . That's why I give up my project for Android port.
I'm wonder this happen occur for VS 5.x too.
I know your company haven't hundreds of programmers but your engine is great and I expect considers your customers .
Hi Tin Tin,Hi Marvelyou are right that this happened and I feel very sorry for that. Back than, when we released 4.25, our programmers decided to work on the new editor and did basic changes. Because of these changes no regular updates were possible anymore. It was bad planning (regarding the needs of the community) and somehow turned out as a wrong decision - absolutely. I felt sorry for the community back then and I feel still sorry for it.But, as I said before, this won't happen again. Now we have a very stable version that enables us to develop much faster and do special things that we couldn't do with the former version. It's just a few weeks to the final version 5 including the new export routines. Probably it will come already this month.
Yes. Unity is a very slow and sluggish engine for 2D games... also for 3D games. This Unity engine is not very optimized.Seconded, but I also think bad optimization is in part also down to the person using the engine to develop their game as most VS users don't optimize their games that well either. Use too many animation frames. Duplicated animation frames. Don't crop animations / images. Don't bother converting to webp to decrease required hdd space & loading times, etc. etc. It's the same with Unity, though it's probably to do with modules they use & how they program/code the frameworks & finite state machines (logic) for their games.
There is only one advantage of Unity against Visionaire: You can create very smooth and nice key frame animations inside Unity. That saves a lot of sprite memory in case of long and expensive animations. In Visionaire you need a complete sprite image per frame.No, we have Spine support which allows creation of sprite part animations with key frame animating that can be manipulated during runtime, so technically you can create multiple animations from a single image split into parts (per direction).