I know °( ^__^)°. But the overall lack of documentation is still sad °("p__p)°
I for myself had to learn a lot by myself and did a bunch of hit & misses and guessing to achieve the wanted game mechanics i need.
Digging in the forums is the only source of information to get the newest features explained -the wiki doesnt help here (even for some older features).
...When found a small forum post about e.g. lib curl or shaders then with the expection that you know how the devs implemented a feature but never showed good (step by step) example for beginners. Espacially for those who
need the (in-deph) tutorial to dare to get started with this anyway
I mean:
I'm okay with it right now. Im experienced enough to get the things done i need °(- v -  
°.
But i guess there are a lot of people who are afraid of doing such cool stuff are even consider using Visionaire Studio as an engine of choice is that the documentation is -especially for the new features- veeeeeery~ sparse. It's a selling point and i don't get it why a full documentation is not really forced by the team.
I know the team is small. I know there are also other projects they habe on the calendar, I know there is a lot of help needed from the community and they even posted this from time to time in the forum... with more or less success^^
(this is not a rant. when reading this: imagine im speaking in the voice of some wise zen master and drinking some earl grey tea)
Hope to see some improvement in the furure (>^__^)>
kind regards
Sebastian
PS: old school smileys, yaaaaay