Hi, i have a NPC with some interaction. If value == 1, if value == 2 etc.
I have set execution position for this NPC. Is there a way to prevent the current character from walking there? I need to prevent it when the value equals a specific number.
(Dialogues for for the other values, a comment for the specific one )
Another thing. I have set both the minimum and maximum time for random animations for NPC to 2 seconds so it's easy to test it. I have a problem that the NPC's random animations doesn't run when the current character is talking. Is that a bug or a designed feature?
I want the NPC to be blinking sometimes during a dialog so the NPC doesn't look so still.
Thanks for any advices.