Particle system tutorial

  • #1, z constantinMonday, 10. July 2017, 13:16 hodinky 7 years ago
    Is there a tutorial on how to use the particle system? i just cant figure out, how it works.

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  • #2, z afrlmeMonday, 10. July 2017, 14:02 hodinky 7 years ago
    Is there a tutorial on how to use the particle system? i just cant figure out, how it works.
    There's this, but it's for VS 4.x Maybe you can learn what the different settings / options are from it?

    Quick note: it's quite a lengthy read as I believe it covers the entire particle system in 4.x.

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  • #3, z constantinMonday, 10. July 2017, 14:06 hodinky 7 years ago
    ah! thank you. and how do i change particle systems? i know, how i can adjust a particle system to one scene, but i just didnt find out, how to make it start.
    in my scene there will be a fire started. as soon as the fire starts, i want smoke, but not before. 

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  • #4, z constantinMonday, 10. July 2017, 14:18 hodinky 7 years ago
    sorry, i should have found out. just in case somebody else had the question: i had to make a new object with a condition "fire burning" and use the particle system under "effects" in the object. 
    anyway thanks for the great help, afrlme!

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  • #5, z constantinMonday, 10. July 2017, 15:15 hodinky 7 years ago
    any idea, how to start the particles? when i change the condition of the object with the particles in it, it happens very sudden.

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  • #6, z afrlmeMonday, 10. July 2017, 15:56 hodinky 7 years ago
    In 4.x I don't think it's possible to create a build up of the particles, but supposedly you can in 5.x as Simon redid the particle system. The particle system is one of the things along with the 3D characters part of the game engine that I'm not very savvy on, sorry.

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  • #7, z constantinMonday, 10. July 2017, 16:56 hodinky 7 years ago
    hm, yes, but then it seems to be nice, but useless to me. since particles overlay every other object, i cannot even "hide" it behind other objects and pull it out softly. the particles start very nicely even if the object is not active. there must be a way to make them start later.

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