Hello, much like Sebastian said.
Example: I have a character, and I let this 2D-character have a normalmap projected on it. This in combination with lets say, some kind of 2D-lightsource to bring the feeling of it being dynamic (characters lights and shadows then change depending on where you go in a particular scene), and giving depth.
That said I don't have experience with shaders, but I'm more asking if this feature will be available in the engine, so that people dont need to have expertise in shaders and lua.
Spritelamp is a good tool for making normalmaps (maybe Visionaire could collaborate with the developer of it (the developer is really friendly)?, and this particular example I found in this video is for Unity but I guess you get the idea.
https://www.youtube.com/watch?v=lmoVfzz5P_E