Hello, much like Sebastian said.
Example: I have a character, and I let this 2D-character have a normalmap projected on it. This in combination with lets say, some kind of 2D-lightsource to bring the feeling of it being dynamic (characters lights and shadows then change depending on where you go in a particular scene), and giving depth.
That said I don't have experience with shaders, but I'm more asking if this feature will be available in the engine, so that people dont need to have expertise in shaders and lua.
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Spritelamp is a good tool for making normalmaps (maybe Visionaire could collaborate with the developer of it (the developer is really friendly)?, and this particular example I found in this video is for Unity but I guess you get the idea.
https://www.youtube.com/watch?v=lmoVfzz5P_E