Update: no way....
Unfortunately now even old updates do not work, the CPU remains at 50%.
To get the CPU to 25% in Vis Editor I had to install the drivers released on 2014... and I'm not at all happy about this. I want my graphic card updated.
I wonder if developers can understand the reason for this problem.
When I first installed the Nvidia driver updates, Visionaire would crash when opening. Looking in the Event Log of Windows 7, I found this error code
Next... reinstalled the drivers update:
Visionaire Player works fine, I have only this one line that does not convince me
"no uniform pass in shader"
Visionaire Editor works using 50% of my CPU only in TAB that contain or may contain images (OBJECTSCENE, CHARACTERS, ANIMATION etc)
Searching in the Visionaire Editor Log file I've found this
17:40:44: Initializing COM...
17:40:44: OK.
17:40:44: Loading 'C:\Program Files\Visionaire Studio 4\xml/language.2.english.xml'...
17:40:44: Loading 'C:\Program Files\Visionaire Studio 4\xml/images.xml'...
17:40:44: Loading image-list "etypedata"...
17:40:44:
17:40:44: Log file for Visionaire Editor 4.2.5, full version (Build: 1185)
17:40:44: Current date: 26.06.16 17:40
17:40:44: -------------------------------------
17:40:44: Loading 'C:\Program Files\Visionaire Studio 4\xml\structures.xml'...
17:40:44: Loading 'C:\Program Files\Visionaire Studio 4\xml\actions.xml'...
17:40:44: Loading 'C:\Program Files\Visionaire Studio 4\xml\actionParts.xml'...
17:40:44: Finished sorting action parts.
17:40:44: Loading valid links...
17:40:44: Successfully loaded 'xml/validlinks.xml'.
17:40:44: 0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
17:40:44: 0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
17:40:44: Fragment info
-------------
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(42) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(132) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
0(136) : warning C7011: implicit cast from "int" to "float"
0(117) : warning C7011: implicit cast from "int" to "float"
0(118) : warning C7011: implicit cast from "int" to "float"
17:41:09: Serialization finished. Needed time: 136 ms
17:41:09: SetupParents finished. Needed time: 3 ms
17:41:09: SortLinks finished. Needed time: 18 ms
17:41:14: Script local label
if useTableToolbar then label = "#ScenesAndMenus" else label = nil end
objectList("VisOb took 921 ms
17:41:14: Using Framebuffer with texture.
The warning lines also were present before the upgrade.
It seems that this has revealed a problem that now, even doing the downgrade of the drivers, does not disappear.
I also noticed that the massive CPU usage occurs when invoked from visionaire the command "using framebuffer with texture"
All this can help you understand how to solve my problem?