create a different outfit fir the character or change the character index (both action parts) to let him look different. the index is used to define which animation is used when you have e. g. two talk animations for facing down.Very much so! Thank you. I'm sorry for all the newb questions all of a sudden but this is my second day using the engine and I'm hoping to finish the remaster of the game I'm working on by end of month.regarding the text problem: inside the font you are using for the character you can define a width. Texts which are longer are continued in the next line.hope this helps
Remastered version of an entire game in a month? Is it a short-ish game?
Not too bad then. I'm assuming it's a Visual Novel of sorts going by the screenshots you posted? If that's the case then it would be easy enough to make your own dialog system or even directly add the choices to each scene as scene objects (images or animations). It would allow you to get more creative with how you display them.
The dialog background is an easy fix. Either add it to an interface or include it as a object in the scene, link a condition to it so that you can toggle it on & off as needed. If you use interfaces, then you would need to create the player avatars in the interface too, so that they get displayed above the background because normal behavior dictates that all interfaces should overlay both scene & character content. This is it would be in most game engines.Aye, that's what I ultimately found I had to do to get it to run (mostly) properly.