Could you please provide some examples? I'm not sure if i understand the way you want to do this. Is it supposed to be a top/bird view?
Anyway you could either set up an another outfit, where walking would be actually just a static image and then change it to this outfit and let it shrink by "walking".
There's a line you can use to set the size of the character.
game.CurrentCharacter.CharacterScaleFactor = 75
I suppose you could make some loop to change the size to a size you want it.
wait for 40ms
game.CurrentCharacter.CharacterScaleFactor = game.CurrentCharacter.CharacterScaleFactor - 1
jump to action part #1
It's a top/birds-eye view of a floor where the middle of the floor is actually an elevator. The elevator disc sinks down from floor level to the basement level, where there is a door. I don't mind switching scenes as they exit the door.
I want them full-sized at floor level and smaller at the bottom. It can actually just be them not walking, just static images. I just want them to appear to go down on the elevator.
I'm not sure how to put that better. I need them to move slightly, not just stay in one place. I will do a mask of the floor to make it seem as if they are passing through it.