Disembodied text?

  • #1, z YinshoMonday, 17. June 2013, 22:31 hodinky 12 years ago
    I'm trying to figure out how to make Visionaire show disembodied text, pretty much just floating text in the center of the screen, possibly without assigning an actor for the text or something.

    Is there a way to do that?
    I want to have a disembodied voice in the little experimental personal project I'm using to screw around with the software. :v

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  • #2, z afrlmeMonday, 17. June 2013, 22:46 hodinky 12 years ago
    couple of options:

    1. select action part > misc > display speaker text. (let's you display text anywhere you like)
    2. you can also use the lua registerHookFunction() - I've not finished the wiki page or example mind.

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  • #3, z YinshoMonday, 17. June 2013, 22:47 hodinky 12 years ago
    o3o I have no idea how to use LUA, so I'll try the first option. :p
    Thanks, AFRLme.

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  • #4, z YinshoMonday, 17. June 2013, 22:47 hodinky 12 years ago
    Are you one of the Visionaire Developers?

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  • #5, z YinshoMonday, 17. June 2013, 23:13 hodinky 12 years ago
    I figured out another way to do it as well.
    Use the change character font command to swap to a different font for the other voice to talk, and still have the text centered above your character's head.

    (I noticed that using the display text command doesn't center the text where you position it. It aligns the left side of the text there.)

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  • #6, z afrlmeTuesday, 18. June 2013, 02:06 hodinky 12 years ago
    you have to set the alignment in the game properties tab.
    if you look you'll see 2 alignment options for text.
    "text alignment" & "speaker text alignment".

    er no I'm not one of the developers.
    Currently there's 3 developers working pretty much day & night on gutting out VS so that we can add support for mobile platforms (ios & android)

    I'm kind of the English support amongst other things.

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  • #7, z YinshoTuesday, 18. June 2013, 13:42 hodinky 12 years ago
    Oooooh, okay. :3
    I was just wondering, because I've seen you replying to a bunch of threads.
    smile

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  • #8, z afrlmeTuesday, 18. June 2013, 13:51 hodinky 12 years ago
    English support - enough said smile

    I just help out, where & when, I can.
    Before me, there wasn't much English support at all - or rather you had to wait quite a while for an answer - if you got one at all razz

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  • #9, z afrlmeTuesday, 18. June 2013, 14:06 hodinky 12 years ago
    http://wiki.visionaire-tracker.net/wiki/Meet_The_Team

    there's a few members missing from it that need adding at some point.
    SimonS being one of them who's working on the iOS/android target ports & some Polish guy working on the 2.5D support I believe - I think - well as far as I've been told.

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  • #10, z YinshoTuesday, 18. June 2013, 14:09 hodinky 12 years ago
    2.5D? o3o

    Bažant

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  • #11, z afrlmeTuesday, 18. June 2013, 14:11 hodinky 12 years ago
    for being able to include 3D characters I think.
    It's currently on hold until the guy has some free time (also as far as I'm aware) wink

    *edit: I think there was some screenshots for it somewhere ... try googling: visionaire studio & 2.5d

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