1. Download and install the software (Win + Mac Os):
2. Open the software and load the Dragon example
3. Select File/Export...
4. Select the following settings:
- Data Config: Type: Spine
- Data Config: Data Version: 3.3
- Texture Config: Image Type: Texture Atlas
- Texture Config: BG Color: Transparent
- Generated Files: * Data * Texture
- Choose output path and file name
5. Click on "Settings..." to the right of "Image Type" and set the settings as shown on the screenshot below
6. Click on "Finish" to close the settings and on "Finish" to export the data
7. In current Spine exports (> 3.3) the skin section is a list now instead a dictionary. Use the python script below (see post #5) or open the generated JSON-file with a text editor end replace 1 with 2:
"skins":{"default":
"skins":[{"name":"default","attachments":
and
},"animations":
}],"animations":
8. Copy the 3 files into your Visionaire-Project:
- Dragon.atlas
- Dragon.json
- Dragon.png
9. Create a new character in your project and load the JSON
10. Select an outfit slot and select an animation of the loaded Spine file