shader_effects.solid = {shader = basic_fsh..[[
void main() {
gl_FragColor = vec4(0.0, 0.7, 0.0, 1.0);
}
]]}
shader_effects.test = {shader = "sht_ascii.bin"}
shader_effects.test = { shader = Shaders.rc_zero_shader }
I have no clue, how these new shaders can be incorporated, so tryed the way i understand it must work, after reading into shader toolkit source. It's no hurry, i'll wait for SimonS comments, as i can see, he's getting now a lot of questions and bugs to hunt.Aye, I'm surprised he's not drowning underneath the amount of questions & bug reports we all keep posting.
Accessing it this way doesn't work:shader_effects["test"]= {shader=Shaders.rc_zero_shader}
I think it's something to do with Immanuel Kant and "Ordnung muss sein".Aye, I'm surprised he's not drowning underneath the amount of questions & bug reports we all keep posting.
I had to look up both the name & translate the German quote you wrote on account of not being German. I vaguely recognized the last name, but no idea from where. Maybe I've heard it on a TV/movie or mentioned in some book I've read or something...I think it's something to do with Immanuel Kant and "Ordnung muss sein".Aye, I'm surprised he's not drowning underneath the amount of questions & bug reports we all keep posting.
Ah, ok. Immanuel Kant is known not just as philosopher, but also for his punctuality (stories like "his neighboors set their clocks by Kant"). Germans are known for these traits - punctuality and order. So, my point being, that SimonS copes with such amount of bugs and questions thanks to that.I had to look up both the name & translate the German quote you wrote on account of not being German. I vaguely recognized the last name, but no idea from where. Maybe I've heard it on a TV/movie or mentioned in some book I've read or something...I think it's something to do with Immanuel Kant and "Ordnung muss sein".Aye, I'm surprised he's not drowning underneath the amount of questions & bug reports we all keep posting.
Well I don't drink so much coffee. It's basically just order, I have tons of lists and I prioritize them.Thanks for taking the elusive mystery out of it mate! You shall henceforth no longer be known as Simon the Sorcerer! :shakeshark:You can find some starting info for shaders here: http://www.visionaire-studio.com/luadocs/#shaders
You can find some starting info for shaders here: http://www.visionaire-studio.com/luadocs/#shaders