Dumb idea question

  • #1, z NigecTuesday, 16. May 2017, 14:48 hodinky 7 years ago
    Would it be possible to make a Visionaire game that appears to run realtime, for example the player assigns the character a task that will take a number of hours, you can close the game and come back to various stages of the task


    Also pick up a character and then drop him/her, I'd imagine just hidding him and a cursor item to replace it but its what would happen when dropped


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  • #2, z sebastianTuesday, 16. May 2017, 15:03 hodinky 7 years ago
    yes, you could make use of the operation systems time. And set tasks so that your game would check the next state of an event on "time + x". 

    while this is kind of doable it would be easy to trick the game by changing your system time. 

    Maybe you could use some kind of websocket to "ask" an internet service for the time. 
    This all would involve a lot of Lua though... 

    pick/drop character would be also managable. Just hide/teleleport away the character when left clicking him and set a condition that will be checked when left clicking again anywhere. When true teleport character to the cursor x/y point and show him... Would also include some lua... 

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  • #3, z NigecTuesday, 16. May 2017, 15:16 hodinky 7 years ago
    Thats what I thought, thanks

    I think I'll have a go at the character first smile

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  • #4, z afrlmeTuesday, 16. May 2017, 15:52 hodinky 7 years ago
    Thats what I thought, thanks

    I think I'll have a go at the character first smile

    Real time mechanic is something I wanted to look into for my own game idea, but it's unlikely I will ever get round to working on a personal project - oh well...

    @Sebastian: is tricking the game by changing the system time all that bad really? Just take a look at some of those time based achievements/events in certain games. The Calendar Man achievement in Batman Arkham City for example requires visiting & talking to him at least 1 time per each calendar month to get the achievement - too much hassle. Then there's Journey of a Roach published by Daedalic in which you can only do the tasks for a certain achievement between a set of dates in November - something to do with collecting cakes.

    I used to use a system time glitch in Fable 2 where you got rent money from any houses you had bought & rented out. If I remember correctly, you would set the system time to lowest possible date on 360 (whenever it was manufactured), run the game. Save. Reset the console. Change system time to as far forward as it could go. Start the game, load last save & play for a few minutes until the rent money came in. Buy new properties with what you had made, rinse & repeat until you had bought all houses/businesses in each different town/village. By then you would have enough to buy all the armor, weapons & whatever else you needed later in the game.

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  • #5, z NigecTuesday, 16. May 2017, 15:59 hodinky 7 years ago
    I've been in a hole for years trying to think of something to do, I was talking to someone who was thinking about doing a sim,  and I thought a Tycoon type game might be interesting even if I only do the theory behind one
    My idea suits me perfectly and might be mad enough to actually work

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  • #6, z afrlmeTuesday, 16. May 2017, 16:07 hodinky 7 years ago
    I've been in a hole for years trying to think of something to do, I was talking to someone who was thinking about doing a sim,  and I thought a Tycoon type game might be interesting even if I only do the theory behind one
    My idea suits me perfectly and might be mad enough to actually work

    I never really considered VS as something you could make simulation or c&c type games with, but I bet you could. They are for better or worse, still point & click games albeit with a bit of complicated math & time management, but point & click none-the-less.

    I do think something like Game Maker Studio would be easier to develop something like that with though because of the create & destruct object feature, which is sadly something VS is lacking.

    Having said that, those kind of games aren't really my cup of tea. Used to play Settlers when I was younger on the Amiga 600 & I played a bit of Theme Park / Theme Hospital too & a little of one of  the Command & Conquer games on the PS1, but I was never right good at them & without an intriguing story-line I always ended up losing interest in them after a little while.

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  • #7, z NigecTuesday, 16. May 2017, 16:25 hodinky 7 years ago
    Yes I agree there is probably better game engines, I think Visionaire could do it though in a simplier form we'll see smile
    I'm not a massive fan either, I'm hoping the game idea is enough to push me forward, if not I'll probably end up with more templates to share lol

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