I'm not sure but in VS 4.2.5 my transparent lightmap works fine and in VS 5 it isn't work properly...Now, I deleted those transparencies and all work fine! I think the maplight must not have transparencies...Hm, but in 4.2.5 it is possible to use f.e. 50% or 80% transparent light maps. I often have smooth borders (what means transparency is going from 100 to 0%).
So thats new in r5? Only sharp shadow borders?
I'm not sure but in VS 4.2.5 my transparent lightmap works fine and in VS 5 it isn't work properly...Thats what I mean and what I'm afraid of. My next project needs a lot of half transparency... I tried this with transparent overlay pngs now, but in r5 I think it's not the same effect...
It's more a problem that transparency doesn't work in webp-formats. Definitely in my case. I don't know why not. So I will still use pngs.If you create a png with transparency then convert to webp (lossless) format with XnConvert then it will retain the transparency/alpha mask whatsit of the png.
Hm, I did this, but it was an earlier version of r5. Maybe it was still a bug.