I tested it out a bit. The export seems a bit weird and i would suggest to the visionaire team (again) to write a handbook which handles it.
For me on a macOS system i got the same error when i try to build my game. But as soon as i leave all settings as suggested by the engine it downloads the player for me when i press the build button.
As soon as download is finished Visionaire exists completely -which is odd and surely a bug. But after restarting the app i have android marked as "available":
because the editor crashes no output gets created at first run:
android -settings default- download ok, VS crashes, no exported files
linux -settings default- download ok, VS crashes, no exported files
html5 -settings default- download ok, VS exports
ios -settings default- no download of player -error message
windows-settings default-download ok, VS exports
I assume that his sometimes works and sometimes not under "to be investigated" reasons.
Maybe the download request of the engine has a too short check for the download or some packets get dropped/ignored or whatever...
@SimonS @Marvel if you dont mind i can share the downloaded player here or via PM to Celderon , so that he can put it in his platform folder to have a workaround for now...
----what was the topic again?