#10, z afrlmeSaturday, 30. July 2016, 21:09 hodinky 8 years ago
You can do that by wrapping actions / animations inside of a begin/end cutscene event, but please bear in mind that it actually skips everything contained within them, so it is not recommended to include actions such as set condition, set value or update position actions inside of them as they will also be ignored, which might not be desired if some of those actions are meant to update the environment of the scene in some way.