Hello!
I have another problem at my hands. I finally got the shaders working, but now the game shows a black screen, with every new build. The strange thing is, that Mac versions work with no problem, but Windows versions don't. I've tried to locate the problem but with no luck. Even the log files won't help. I suspect, that the root of the problem is, that I updated the Visionaire editor to 4.2.5. few days back, but our game is developed with 4.2. I tried to run the game with the newer version, but it didn't start and the editor gave me an error message saying that the data is corrupt. I switched back to 4.2. and everything seemed to be in order, until I got those shaders working and made a new build for the rest of my team members to test the game. They're running Windows, and the same problem occurs for both of them: black screen, but Task Manager tells it's a runtime error. But with my Mac everything runs nice and smooth.
I'm running out of ideas, maybe someone smarter could check, what's wrong.
Here's a link for the most recent prototype of the game (Windows build):
https://www.dropbox.com/sh/sxsyjddm065lngc/AADTLj6bMBTIsMn1Q...And here's a zip file containing the project files:
https://www.dropbox.com/s/38yt4vs870aezbf/King%20of%20Peasan...