Game like Machinarium

  • #1, z funkygallo-1Tuesday, 25. October 2016, 12:38 hodinky 8 years ago
    Ciao,
    back on Visionaire after 3 years, with a new idea in my mind.

    Using VS, do You think is possible made a game like Machinarium, with same inventory system ans some minigame too? (I mean puzzle, slide object and game that is common find into hidden object games)

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    FunkyGallo

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  • #2, z NigecTuesday, 25. October 2016, 13:08 hodinky 8 years ago
    Hidden object is really easy to achieve, and I think Lee was mini game examples and sliders
    in the Wiki

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  • #3, z afrlmeTuesday, 25. October 2016, 14:06 hodinky 8 years ago
    Aye I believe I included some mini-game examples / templates on the wiki &/or forum. I forget where off the top of my head, but pretty sure I shared some stuff.

    Hidden Object is easy as it's just using regular scene objects & conditions. You really need a character (visible or invisible) on the scene to do that either.

    Sliding puzzles are a little more complicated as they require Lua script to lighten the amount of work you need to do to get them to work properly, though you could probably sort it out entirely with action parts, but would require a tremendous amount of work & action parts.

    Machinarium from my memory is just like your regular point & click adventure game except the characters display thought bubbles with animations inside of them instead of classic speaking / subtitles, which you can easily do with animations.

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  • #4, z funkygallo-1Tuesday, 25. October 2016, 14:15 hodinky 8 years ago
    Thanks for your answers.

    About the hidden object, if I understand every object/item to click will be a character?
    No problema about LUA (I hope) smile

    Any eta, news about the xb1 e PS4 exporter? I mean these will be my device focus.

    Best
    FunkyGallo


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  • #5, z afrlmeTuesday, 25. October 2016, 14:37 hodinky 8 years ago
    No mate, they should be regular scene objects.

    & no, sorry. I don't have any news on xbox / ps4 export. They will arrive along with html5 export support when Simon has finished programming the new Visionaire Studio editor. Unfortunately I don't have an ETA on when he will be done, but the hope is that it should be sometime before the end of the year, but I recommend taking that with a pinch of salt rather than as gospel!

    Here's the link to the sliding puzzle example I created. There's a basic tutorial on the page & if you scroll down to the resources section at the bottom there should be a link to the ved & resource files for you to download & test out.

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  • #6, z funkygallo-1Tuesday, 25. October 2016, 15:07 hodinky 8 years ago
    No mate, they should be regular scene objects.

    & no, sorry. I don't have any news on xbox / ps4 export. They will arrive along with html5 export support when Simon has finished programming the new Visionaire Studio editor. Unfortunately I don't have an ETA on when he will be done, but the hope is that it should be sometime before the end of the year, but I recommend taking that with a pinch of salt rather than as gospel!

    Here's the link to the sliding puzzle example I created. There's a basic tutorial on the page & if you scroll down to the resources section at the bottom there should be a link to the ved & resource files for you to download & test out.
    Yep thank You for all the hints.
    I did not know that Simon was now working on a new Visionaire version.

    About the exporter, I can wait. At this time can only know if this export is approved by Microsoft or you still have to discuss the partnership?

    Best
    FunkyGallo


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