Nice idea, i suppose i could do something like:
Objects.OBJ_heart_01.ObjectScale = ( Values.randomScale.Int / 10 )
All the other stuff you wrote are doing the same, it returns always the same value. Regardless of how many times i run the game. It's the same number.
However Scale is not the only value i want to set. So using vs values makes that unnecessarily complicated. I would like to get by just with lua script alone.
Yeah i want a scale between 1 to 2. I guess I'm gona change it to .5 - 2 though. It should work with math.random(5,20) / 10
Btw the thing with vs value works fine.