what's the difference?
but yeah you could control speed based on character direction as opposed to character scale I suppose.
mhhh, i was under the impression that VIS didnt consider the depth automatically.... at least in my tests my character ran at the same speed in Y as in -X and +X.... (which works in a isometric world
but my perspective is pretty low(Y) so i have a lot of depth) i've seen similar phenomenons in some sets of deponia1, at least i thought so...
or maybe its my mouse button setup which sets the character speed for walking/running which causes my problem? (or was it added in 3.7? i did my test on 3.6)