Hi, Appreciate any advice or solution with the following if anyone can help, thanks:
I am having a problem getting character footstep sounds to pan with the characters onscreen position.
Setting 'Speech Output Balance%' in 'Game Properties' results in dynamic panning of speech audio that follows the characters position on screen.
I am wondering if is possible for the same effect with footsteps? When adding footstep sounds to a character in 'Edit Animation' & 'Edit Frame', the footstep sound doesn't pan dynamically with the characters position on screen like the speech dialogue does. Setting balance here to 100% pans sound fully to the right speaker and setting to 0% centres sound.
Is it possible to pan footsteps dynamically according to the position of the character?