shaderViewport(3, 0, 0, 0, 20000, easeLinearIn)
shaderViewport(3, 0, 0, 0, 20000, easeLinearOut)
Objects.object_nane:to(500, {Scale = 2})
What i did once was animating object's scale while zooming.Nice idea!!. It works . If there is not another suggestion I'll cahnge title to solved.You could split your screen into layers.Objects.object_nane:to(500, {Scale = 2})